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Let’s duck around in Fallout 4 – part 20 – Glowing sea, here I go again!

Building actuators is one thing. It’s tedious busywork, but it has nothing compared to resupplying Liberty Prime with pre-war model Nukes from pre-war facility in – you guessed it! – the Glowing sea. This time Dogmeat and Duck will have a whole underground bunker to explore and some lunatic from Children of Atom to overcome. Next timewe start Liberty Prime and deliver some freedom and democracy to the Commonwealth and to the Institute! Timestamps: 0:47 – Debriefing with Ingram 4:46 – Out to the Brotherhood outpost 7:36 – Weird Mirelurk Altar 9:27 – Knight and Courser 12:41 – Outpost 13:24 – And we’ve been interrupted 14:30 – And some super mutants 16:03 – Back to business 17:35 – Off to a good start 22:35 – Entering the facility 25:12 – Aborting Launch Sequence 27:24 – First ghoul encountered 31:34 – Company of ghouls 33:35 – Camera doing derp 36:16 –… Read More »Let’s duck around in Fallout 4 – part 20 – Glowing sea, here I go again!

Let’s duck around in Fallout 4 – part 19 – Am I a paladin yet?!

Turns out, that bringing Dr. Madisson Li and Proctor Ingram together was not enough. Turns out, that nothing in this wasteland can be achieved without Duck’s help. Now we’re on the quest to make Liberty Prime (or what left of it) functioning again. And the most infuriating thing of it – I need to build bloody actuators! Like Ingram and Li don’t have their own initiates and they need a Knight operative to do maintennance work. Timestamps: 0:16 – Reporting to Elder Maxson 2:15 – Experience of a lifetime 2:53 – reporting to Ingram 4:36 – Meet Liberty Prime 7:07 – Mr Charmer doing his job 11:15 – Resupply time 14:21 – Ingram and Li are jerks 17:17 – Going on a salvage trip 21:40 – Abandoned hospital 25:42 – Interrogation methods 29:41 – Improved interrogation methods 32:10 – Back at airport 33:26 – Farewell words If you want to… Read More »Let’s duck around in Fallout 4 – part 19 – Am I a paladin yet?!

Let’s duck around in Fallout 4 – part 18 – Covert operations specialist

Brotherhood of Steel finest covert operations specialist Duck McDuckson successfully infiltrates the Institute and gets everything sorted out.. Retrieving Maddison Li (god knows, I’d leave her to fiery death) finding serum for Briam Virgil and all of that – without raising a suspicion! Shaun is already dead to his father. Timestamps: 0:50 – Meeting first specialist 3:12 – Bioscience lab 9:46 – Advanced Systems 18:51 – That weird part of the Institute 21:57 – Security assaultron is being taken on! 26:50 – Worst secret held by the Institute 34:45 – Taking Dr Li for the Brotherhood 37:26 – Unsuccessful escape from the Institute 41:00 – Synth retention center 44:00 – Successful escape from the Institute Likes, subsccription and joining Discord is appreciated Discord: https://discord.gg/YWQPpvE Patreon: https://www.patreon.com/AngryDucky

Let’s duck around in Fallout 4 – part 17 – Institutionalizing myself

Teleportation is a delicate matter and making one man building a whole teleportation device is somewhat bold move to make. Thankfully, Brotherhood of Steel has Duck McDuckson, who aces the goal and not only builds the device, but finds all the missing parts too! Though, in the Institute he has to talk to a man, who calls himself Father. A man, who no longer can call himself McDuckson. Timestamps: 0:46 – Debriefing with Maxson 5:55 – Debriefing with Ingram 9:31 – First steps at building teleporter 14:11 – Gone scavenging 15:33 – Mysterious shack 16:32 – Mysterious trailer 17:38 – Mysteriously hostile scavenger 21:12 – How to avoid responsibilities 23:43 – Bunkers are bad for your health 27:14 – Back to building site 31:03 – Another mission from Maxson 34:04 – Standing on teleporter and going to the Institute 39:17 – Synth-Shaun 40:13 – Meeting Father Likes, subsccription and joining… Read More »Let’s duck around in Fallout 4 – part 17 – Institutionalizing myself

Let’s duck around in Fallout 4 – part 16 – Following the red brick road

Duck McDuckson, Enduring low framerates, Super Mutants, hard to pronounce English words and Boredom of following the line, goes on on the quest of getting into the Institute, meet Shaun and ask some really unsettling questions there. But mostly to blow the hell out of the Institute. Not making any friends with Railroad people in the meantime, but getting some sweet T51 Power Armour! Timestamps: 1:44 – Empty cemetery 4:30 – Super Mutants 7:38 – Second batch of them 10:21 – Some crazy bloatlflies 10:58 – Raiders 12:36 – 35 Court 14:15 – Fight with The Machines 16:05 – Some level up stuff 18:27 – Epic battle with Assaultron and Sentry bot 22:00 – Made it! 22:51 – New Power Armor 25:25 – Returning to Freedom Trail 27:47 – Old North Church 29:30 – Spinning the wheel 31:07 – Meeting Desdemona 34:40 – Decoding Courser Chip 36:58 – Road back… Read More »Let’s duck around in Fallout 4 – part 16 – Following the red brick road

Let’s duck around in Fallout 4 – part 15 – Fighting like a man!

Duck is out to find a Courser and take it apart just to figure out how to get to Shaun and how to stop The Institute from spreading their fake life form over the Commonwealth. On the way Duck will face some Super Mutants, Gunners, crazy Gunners and absolutely totally deranged Gunners. Finally we are going to finght The Swan! Timestamps: 1:38 – CIT Rotunda 8:14 – Searching for courser signal 10:27 – Found building, where courser is 11:38 – Extra-sturdy plant 18:03 – Terminal to hack 20:20 – Extra-sturdy gunner 20:45 – Meeting absolute maniac woman 23:36 – Finally I killed her 24:55 – And another terminal 27:31 – Grenade run 28:59 – And another terminal! 32:03 – Getting closer to courser 32:57 – And yet another terminal 34:26 – Getting close and personal with courser 36:42 – Setting synth “free” 39:39 – Getting back to Goodneighbour 40:40 –… Read More »Let’s duck around in Fallout 4 – part 15 – Fighting like a man!

Let’s duck around in Fallout 4 – part 14 – Sea of glowing death

Going to Glowing sea is not a fun experience. Radiation, scorpions, ghouls, fanatical lunatics, radiation, enormous bugs, radiation. But it was worth it! If it’s not to save Shaun, Duck needs to avenge him at least. For now we’ve got to cross glowing sea and look for a particular scientist in there. Timestamps: 1:16 – Deathclaw 3:10 – Second atempt 3:32 – Super Mutants and some random settler 5:26 – Vicious stray dogs 6:37 – Some random guy in the middle of nowhere 7:51 – Entering Glowing sea 13:23 – Colony of looneys 17:45 – Curiously strong bugs 24:07 – Cave of Virgil 31:28 – New thing to kill to get to Shaun Likes, subsccription and joining Discord is appreciated Discord: https://discord.gg/YWQPpvE Patreon: https://www.patreon.com/AngryDucky

Let’s duck around in Fallout 4 – Part 13 – Memory dumpster

Descending in the bowels of agonising mind of deranged psychopath to emerge victorious and enlightened just to know that the Institute planned your escape since the day they took Shaun. And of all helping hand is a doctor who lack any sense and logic at all Timestamps: 1:28 – Brain revealed 4:46 – Getting inside the Machine 5:52 – First memory 7:52 – In-depth analysis of the fragment 8:43 – Second memory 10:53 – In-depth analysis again and Third memory 12:23 – Fourth memory 13:25 – Fifth memory 14:44 – First significant memory 16:21 – Nora dies again 17:05 – Second significant memory 20:10 – Leaving the Machine 22:48 – Chat with Nick 23:53 – Becoming a Silver Shroud again 28:23 – Hancock is giving a speech 30:42 – Being smarty-pants Likes, subsccription and joining Discord is appreciated Discord: https://discord.gg/YWQPpvE Patreon: https://www.patreon.com/AngryDucky

Let’s duck around Fallout 4 – Part 12 – Good neighbours are a rare commodity

For the Brotherhood of Steel Ducky McDuckson is the one to get the job done. Ducky is making a progress in finding Shaun. With the goal in mind we head up to Goodneighbour with close to no ammo and a Dogmeat. Timestamps: 2:03 – Debriefing with Maxson 5:11 – Shopping spree 6:26 – Bobrovs 18:17 – Off to Goodneighbour 21:58 – Unsuccessful fight 25:27 – Taking a fist to a fight 28:01 – Entering Goodneighbour 30:10 – Getting a sword 31:24 – Memory Den Likes, subsccription and joining Discord is appreciated Discord: https://discord.gg/YWQPpvE Patreon: https://www.patreon.com/AngryDucky

Let’s duck aroundin Fallout 4 – part 11 – Prydwen and Strong

Brotherhood of Steel Knight Duck is making himself familiar on Prydwen and starting a little war with super mutants at Fort Strong. And for what? For Nuclear Warheads and opportunity to kill more. Timestamps: 2:53 – Starting to familiarize myself with Prydwen staff 8:38 – Found cat! 9:26 – Got me Power Armour 14:56 – Briefing from Maxson 18:04 – Heading to Fort Strong 24:23 – Heading inside 28:52 – Heading down 35:42 – Claiming Nukes for The Brotherhood! 36:52 – Debriefing from Danse Likes, subsccription and joining Discord is appreciated Discord: https://discord.gg/YWQPpvE Patreon: https://www.patreon.com/AngryDucky