Loop the builder. Quest for the fun

Loop the builder. Quest for the fun

 
 
00:00 / 17:13
 
1X
 

Sometimes your game has everything but it’s not fun to play. Maybe – just maybe – you were missing something tiny and unimportant… like the most basic thing you have in any game available? And so that this doesn’t happen to anyone anymore, we’re about to have a talk about what is the game loop and how to deal with it.

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Wake up, Samurai. We have a world to build

Wake up, Samurai. We have a world to build

 
 
00:00 / 14:04
 
1X
 

Creating the sufficient and believable world for the game is a hard work. As we can see it, it’s impossible task for some. But most of the time all you need is a basic human decency, empathy or just throw away everything and make a twitch shooter, where world should just be big enough for your player and their guns!

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

No backsies! Or maybe some backsies…

No backsies! Or maybe some backsies…

 
 
00:00 / 20:25
 
1X
 

It’s a bit longer episode but i think it’s time to have this sorted out once and for all – we need to develop some characters. And It’s better to know how to do those kind of things, than to not. Let’s dive into the character development pool – where you’re free of character and where you’re not. And if you’re not, how do you want to make a character arc.

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Making a protagonist is easy!

Making a protagonist is easy!

 
 
00:00 / 12:51
 
1X
 
Let’s recap the last episode and dig deeper into the decisions you need to make to make your protagonist better and what do you need to learn about humans to make your character appeal to them. Also extra points for you if you know the person I was quoting in the name of the file (Though I changed a quote a little).
Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

Examples of a plague dreams

Examples of a plague dreams

 
 
00:00 / 12:46
 
1X
 

This is an episode, where sickness-ridden Duck (me) with your help and assistance digs deeper into the matter of creating the perfect dream-like sequence of – highly praised by some and misunderstood by others – game called Pathologic by Ice Pick Lodge. I promise, that next time it’s not going to be a single-game experience. But being sick I couldn’t think of better game to get as an example

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

And why would we consider that relevant?

And why would we consider that relevant?

 
 
00:00 / 14:35
 
1X
 

The time has come. The time to explain, why do we do things as we do here. Why do we need to separate game design from the marketing. For today we look at the marketing strategies, and what do they have to do with games’ quality.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

Promised and useful links:
That episode about liking a bad game: https://duckracy.com/podcast/does-liking-a-game-makes-it-good/
Ubisoft sharing their sales figure: https://youtu.be/c6l5LkKjoT4

How to make psychos from your players

How to make psychos from your players

 
 
00:00 / 13:45
 
1X
 

We all know the stories, when players play game “wrong way”. Is it really their fault, or is it developer’s problems? To answer this question I offer you my take on how to make sure your player is going to do the right thing and become a deranged psycho.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

Better make them suffer

Better make them suffer

 
 
00:00 / 15:12
 
1X
 
Than make them indifferent. We’re talking about making the players not only listen to your narrative, but also make them feel, that the narrative doesn’t lie to them. By remembering Silent Hill 2, Diablo 1 and 2 and Half life, we ponder about making players value their achievements.
Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

The perils of opening the world

The perils of opening the world

 
 
00:00 / 16:16
 
1X
 

When you make an open world game, you solve so many problems! But you gain just as many other. Let’s look at how modern games design around those new problems with openness of your world!

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

Learn from the best – end in Hell Beneath

Learn from the best – end in Hell Beneath

 
 
00:00 / 16:46
 
1X
 

**I know, that those guys are called Barons of Hell, not Hellknights. But I completely blanked out on it.

What can we learn from the experienced game developer like American McGee? A freaking ton of stuff, but for today we’re doing the episode about his famous level designs. Comparing the one everyone dislikes – Doom’s Hell Beneath and the one people are liking now – American McGee’s Alice.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE