Posts

Omikron: the Nomad Soul: Everyone sucks in the beginning

  • Ducky 

Remember that time when I told you that you’re going to suck when you begin? No? Well, here’s the link: https://duckracy.com/podcast/you-are-going-to-suck-when-you-begin/ Now you know. Back when I made this episode, I didn’t play Omikron: the Nomad Soul. I didn’t know that perfect example of the first ever project where everything you wanted to create meets harsh reality and you get the realization, that your first project is not the best thing to ever hit the universe, but a monstrosity, that you desperately tried to make alive. And after that – if you go on and learn and create more projects, develop skill and improve, you can repeat Quantic Dream’s way: from Omicron to Detroit. But you also have to be famous or rich enough to make people write articles about your games. But that’s easy, right?   This Episode became possible thanks to beautiful patrons: Tomas Høgemark Nathan Neumeister VauseKV… Read More »Omikron: the Nomad Soul: Everyone sucks in the beginning

Saints Row 4, Quake 2: power fantasy doesn’t always work

  • Ducky 

That was not an easy episode to make and I know that I took a lot of time to make it but I hope that it’s all worth it in the end. This time we get to the bottom of the power fantasy trope and we contemplate how bad is the power fantasy for the interactive media. Because I suppose it’s not bad at all. It has its merit and doesn’t deserve to be automatically shunned for being a power fantasy alone. After all, what is fantasy without power in it? This Episode became possible thanks to beautiful patrons: Tomas Høgemark Nathan Neumeister   Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in… Read More »Saints Row 4, Quake 2: power fantasy doesn’t always work

Follow-up episode where we right our wrongs.

  • Ducky 

Sometimes it is good to stop what you’re doing and look back. To rethink something and to admit that things have changed, you might have changed and your perspective changed. This is the episode where we do just that: we try and make things right. I talk about 3 major episodes in history of Duck in Games podcast: 1. Gamers who play games The anniversary 50-th episode of Duck in Games podcast 2. In space no one can hear you being bored The episode about Alien: Isolation 3. The first ever episode of Duck in games. Yes, we have come a long way. And we take some time to correct most of the things that went wrong in those episodes. Or maybe just reinforce the statements with new knowledge we gained through the experience. Tune in to find out! This Episode became possible thanks to beautiful patrons: Tomas Høgemark Nathan… Read More »Follow-up episode where we right our wrongs.

Ion Fury: When games are done with passion

  • Ducky 

You know sometimes the games are done with best practices in mind, with some experience and with some thoughts about making the most marketable products, but sometimes there are games like Doom, like Carmageddon, like Ion Fury, games that are just made to bring fun to the creators and people like them. The creators had an idea of the game they wanted to play and they proceeded creating said game. Which was… a success! I am convinced that Ion Fury is the fourth classic Build Engine game. Listen to find out more or – even better – go get yourself Ion Fury and play it! This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And… Read More »Ion Fury: When games are done with passion

Year in games. Duck version

  • Ducky 

Yeah. It’s that one most wonderful time of the year when we all sit around and contemplate what the hell had happened. And this time it’s not just me asking myself “what the hell was that” but everyone who survived the year. Was it that bad really though? I don’t know. We had some good games and some pretty bad ones. But most importantly we had some time to play them (not me though I was working day job). And I hope that we have become more content with what we have and what we achieved. I wish you all to survive the upcoming year and have more interesting games in your life as well as more time to play them. And you heard that right: Duck in Games is now part of Geeks Rising network. I am happy as Duck about it. This Episode became possible thanks to beautiful… Read More »Year in games. Duck version

I have No Mouth And I Must Scream: Author’s vision vs the Publisher

  • Ducky 

The game has the same name as the novel by Harlan Ellison! Wow! Could it be that the game is based on the novel? Could it be that we are people of fine culture now? Not so fast, cowboy. How about we chop the game up and make it a really good story with no author’s vision, but with uplifting and Freudian ending? Yeah, it’s not a bad game for what it’s worth, but the ending was not the one Mr Ellison wanted and it shows. The game that starts great ends up on a very meh and unbelievable note. But it’s worth to play and it’s worth to learn the story of it. So fire this up and let’s go on an adventure where we learn something new! This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come… Read More »I have No Mouth And I Must Scream: Author’s vision vs the Publisher

Tales of Monkey Island: Dead monkeys tell no tales

  • Ducky 

This quacker is back with another rant about how good was back in the days and how bad things are now, right? Wrong! I have proof that modernized installment of the well-established franchise is inferior to its origins. And I can back it up not with just my own thoughts and impressions, but also with an objective result of it: Secret of Monkey Island is more widely known than Tales of Monkey Island. So yeah. There is a distinct lack of something in the Tales of Monkey Island and I think I know what it is. And if you want to know too I am more than willing to share it with you because I have spent WEEKS trying to understand it not to make it disappear into the oblivion with me. Have this episode and enjoy! This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan… Read More »Tales of Monkey Island: Dead monkeys tell no tales

What to play and how to play it

  • Ducky 

During these uneasy times when we have to stay for a while in the house and play games with no way of getting to the bar and having a very adult drink to quite adult-ly lose control over the actions till we can’t remember anything the next day it is important to know what kind of games do you play and what levels of interactivity in your games you prefer. Maybe you are really into those TV shows, where you have no control over the situation, or maybe you are one of those creative personalities who loves to build giant golden cocks (roosters if you’re from the US) in Minecraft? I’m saying that it’s about time we explore the ways you play and the games you prefer to know yourself better. And – hopefully – to decide what you like to play so you never again buy a game and… Read More »What to play and how to play it

Untitled Goose Game: Goose stole my gameplay!

  • Ducky 

You know how people always argue, that the gameplay is more important than any kind of story, then some degenerate appears that says that the graphics is the thing to go, but they never even anticipated THE GOOSE! The Untitled Goose Game appeared and proved once and for all – gameplay and the story both matter, because Goose game had nothing to offer in both. But people did have fun with it and people still care about it! How can I say, that UGG has nothing?! Well, my friend, the game has a gimmick. It has nothing to do with the gameplay or story. This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if… Read More »Untitled Goose Game: Goose stole my gameplay!

Strategy games and pacing

  • Ducky 

Pacing of the game is important because if you pace your game right, it makes players pay more attention and look for more stuff to do in your game. Also good pacing is benevolent to the game flow in general. Everything will feel natural and nothing will feel out of place. Strategy games have it the most obvious way and although due to various personal reasons I didn’t prepare well for the episode, I hope sharing my experience and thoughts is still acceptable. This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP