Better make them suffer

  • Ducky 
Duck in Games
Better make them suffer
Than make them indifferent. We’re talking about making the players not only listen to your narrative, but also make them feel, that the narrative doesn’t lie to them. By remembering Silent Hill 2, Diablo 1 and 2 and Half life, we ponder about making players value their achievements.
Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord:

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