You are going to suck when you begin

You are going to suck when you begin

 
 
00:00 / 17:15
 
1X
 

Your first game, even if it’s not your real first game will suck major time. Wanna see how you can make it better? Learn from the good people in the industry, learn from the developers of Shadowrun Returns. Don’t repeat after them. Analyze what they did, extrapolate it, use this knowledge to become a better consumer, developer or just a better person. Just… don’t try to make larger-than-life game as your first one, ok?

This Episode became possible thanks to beautiful patrons:
Heather Welch
Mat Demaz

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Crafting your own undoing

Crafting your own undoing

 
 
00:00 / 15:46
 
1X
 

Sometimes crafting is the only thing, that keeps your game afloat. Sometimes it’s an anchor, that continuously tries to drown your game. In Fallout 3 crafting is bad. It was a step into some direction, sure, but was it a good step, or a step, that made you fall flat on your face? We’re about to find out.

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Shadow of Masterful Stealth

Shadow of Masterful Stealth

 
 
00:00 / 17:51
 
1X
 

Here we go – Season 1 upon us already and what better way of sneakily starting the season 1 by dissecting the game that left me with the ambiguous state of loving its mechanics and hating the utilization of said mechanics – Styx: Master of Shadows. And we try to scrape everything we can from the stealth in the game, because it’s one of the better ones.

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Loop the builder. Quest for the fun

Loop the builder. Quest for the fun

 
 
00:00 / 17:13
 
1X
 

Sometimes your game has everything but it’s not fun to play. Maybe – just maybe – you were missing something tiny and unimportant… like the most basic thing you have in any game available? And so that this doesn’t happen to anyone anymore, we’re about to have a talk about what is the game loop and how to deal with it.

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Wake up, Samurai. We have a world to build

Wake up, Samurai. We have a world to build

 
 
00:00 / 14:04
 
1X
 

Creating the sufficient and believable world for the game is a hard work. As we can see it, it’s impossible task for some. But most of the time all you need is a basic human decency, empathy or just throw away everything and make a twitch shooter, where world should just be big enough for your player and their guns!

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

No backsies! Or maybe some backsies…

No backsies! Or maybe some backsies…

 
 
00:00 / 20:25
 
1X
 

It’s a bit longer episode but i think it’s time to have this sorted out once and for all – we need to develop some characters. And It’s better to know how to do those kind of things, than to not. Let’s dive into the character development pool – where you’re free of character and where you’re not. And if you’re not, how do you want to make a character arc.

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE

Making a protagonist is easy!

Making a protagonist is easy!

 
 
00:00 / 12:51
 
1X
 
Let’s recap the last episode and dig deeper into the decisions you need to make to make your protagonist better and what do you need to learn about humans to make your character appeal to them. Also extra points for you if you know the person I was quoting in the name of the file (Though I changed a quote a little).
Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

Examples of a plague dreams

Examples of a plague dreams

 
 
00:00 / 12:46
 
1X
 

This is an episode, where sickness-ridden Duck (me) with your help and assistance digs deeper into the matter of creating the perfect dream-like sequence of – highly praised by some and misunderstood by others – game called Pathologic by Ice Pick Lodge. I promise, that next time it’s not going to be a single-game experience. But being sick I couldn’t think of better game to get as an example

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

And why would we consider that relevant?

And why would we consider that relevant?

 
 
00:00 / 14:35
 
1X
 

The time has come. The time to explain, why do we do things as we do here. Why do we need to separate game design from the marketing. For today we look at the marketing strategies, and what do they have to do with games’ quality.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

Promised and useful links:
That episode about liking a bad game: https://duckracy.com/podcast/does-liking-a-game-makes-it-good/
Ubisoft sharing their sales figure: https://youtu.be/c6l5LkKjoT4

How to make psychos from your players

How to make psychos from your players

 
 
00:00 / 13:45
 
1X
 

We all know the stories, when players play game “wrong way”. Is it really their fault, or is it developer’s problems? To answer this question I offer you my take on how to make sure your player is going to do the right thing and become a deranged psycho.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE