Learn from the best – end in Hell Beneath

Learn from the best – end in Hell Beneath

 
 
00:00 / 16:46
 
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**I know, that those guys are called Barons of Hell, not Hellknights. But I completely blanked out on it.

What can we learn from the experienced game developer like American McGee? A freaking ton of stuff, but for today we’re doing the episode about his famous level designs. Comparing the one everyone dislikes – Doom’s Hell Beneath and the one people are liking now – American McGee’s Alice.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

Biggest lie about game design debunked!

Biggest lie about game design debunked!

 
 
00:00 / 14:07
 
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The title is in the realm of clickbaits, but in reality you will hear about it in every game design book ever created and after some time you might start repeating it yourself. Or even believing it. Try not to. Try to make sure you distinguish your ideas from ideas you have to work with.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

Does liking a game makes it good?

Does liking a game makes it good?

 
 
00:00 / 18:42
 
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The time has come to make sure, that we’re on the same level and we know, why we should disregard all the tricks marketing makes us believe to sell their newest “big thing”. It’s time to decide if liking the game makes it good or does liking a bad game makes you worse.
I promised to drop Mrs Ducky’s Instagram account here, so here you go:  https://www.instagram.com/arkhipenko.duck/
Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE  

What made Assassin’s Creed good and what made it bad?

What made Assassin’s Creed good and what made it bad?

 
 
00:00 / 19:45
 
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When you don’t have anything constructive to say – start deconstructing the game you know. Today it will be Assassin’s Creed. The original one, about Middle East assassins, Templars and all of what made this game good and bad at the same time leaving you with the feeling, that this game is bland!

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

Can a sum of the parts make a whole?

Can a sum of the parts make a whole?

 
 
00:00 / 13:48
 
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Let’s sit down and think will we make a great masterpiece if we just gather around and make sure we have all the things, that previous masterpieces had. Some of you already know the answer and some of you are still wondering, where are the videogames in that?..

All in time, folks, all in time.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

How to read promo-materials

How to read promo-materials

 
 
00:00 / 14:29
 
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Well, there is a thing there – promotional leaflets, that offer something for preorder or extra-edition. But do we really know anything about this gaame at this point? Maybe.
Let’s try and read the promo of Vampire the Maskerade: Bloodlines 2
Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

The part, where we quack at the industry and it doesn’t seem to notice

The part, where we quack at the industry and it doesn’t seem to notice

 
 
00:00 / 20:01
 
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I have a birthday, so it’s time for me to have some fun. And being a duck and being an angry one, I take some joy in sharing my opinion on some news stories, that were happening in the past 2 weeks.

Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

How to make sure you have a compelling video game story

How to make sure you have a compelling video game story

 
 
00:00 / 17:34
 
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Since we already know, that the story is a crucial part of your super-cool and awesome game, let’s think what can we add to said story so it feels compelling and it doesn’t crumble under its own weight.

What crucial parts you need to make sure to look at when you design your story. As always – with examples!

Don’t forget to get feedback and if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

How to tell the story if you make a game

How to tell the story if you make a game

 
 
00:00 / 13:42
 
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Today we’ll try and go on to ramble about telling the story. Like in general, not some particular game. Next time we’ll see what story to tell. Let’s consider it the first part of the two part episode

Don’t forget to get feedback and if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE

Distressed Princesses and crippled controls

Distressed Princesses and crippled controls

 
 
00:00 / 14:23
 
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Sometimes you decide, that you need to make sure people learn and use your innovative control scheme. Sometimes you decide, that you don’t need to choose a game for that, you simply grab some half-done good game and make it worse by implementing your innovative scheme.

It may sound like a horror story, but it happened to Legend of Zelda, Phantom Hourglass. Be responsible and don’t do such things to your games. They deserve to be loved.

Don’t forget to get feedback and if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE