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Let’s duck around in Deus Ex – part 5 – I hope he’ll live

Realistic Dificulty! When I heard about Paul’s activated killswitch, I was not impressed. When Jock decided to drop me off to the place, where Paul is, that made me happier. And then I became a renegade too. The man, that is going to betray UNATCO. The man, who killed a lot of soldiers of the organization and who will kill even more just to appear in jail… Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 1:51 – Leaving the UNATCO HQ 3:48 – Meet Paul 6:18 – Jojo problem 9:03 – Jojo no more 13:52 – Getting shotgun 20:16 – Sewers detour 27:35 – I discover the second part of the area 29:44 – NSF HQ 36:38 – Transferring the message 41:40 – Reckless escape plan 44:10 – Back to Paul 1:02:08 – I’m out of this hotel 1:06:14 – Last run for freedom 1:07:55 – Warm greeting from Anne… Read More »Let’s duck around in Deus Ex – part 5 – I hope he’ll live

Let’s duck around in Deus Ex – part 4 – In brother’s footsteps

Realistic Dificulty! Finding and killing some Russian is no big deal for JC Denton, But when Paul Denton, the brother who was the first one to become augmented and to serve in UNATCO, tells us, that he’s with the NSF now, there’s something wrong going on. Something very wrong and Ana Navarre killing the unarmed prisoner of UNATCO is not making it easier. Also, don’t forget, that Manderley decided to tell us just now, that Paul and JC both have killswitch. Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 1:30 – Going for the tower 2:30 – Sudden death, activate! 3:56 – Getting binoculars 5:30 – Consideration about the amount of robots in my 6:05 – Running away from robots 6:42 – Jumping just for the sake of it 7:35 – Thoughts on robots in the future 8:16 – Slowest terrorist in this region 8:49 – Locating the second canister… Read More »Let’s duck around in Deus Ex – part 4 – In brother’s footsteps

Let’s duck around in Deus Ex – part 3 – Bums, robots and terrorists

Realistic Dificulty! When you work for the UNATCO, sometimes you have to help bums to get access to city sewers. Because investigation is for the losers, which we are not. But anyway, we manage to get to some trouble but still get to the weird airfield, where NSF guys store their stuff. And we have some Russian guy to kill. Like Denton’s offspring said “I never asked for this” Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 7:28 – Off to the mission 8:23 – Chat with mole man 12:04 – JC doesn’t know how to deal with drug dealers 13:04 – Deciding to go with the flow 13:58 – PSA 14:29 – Bargaining with Mole people 19:33 – Unsolvable puzzle 19:39 – Solved 20:14 – Respectfully reporting the civil duty done 21:20 – Self-admiration and progress 21:57 – Experimentation is up! 23:05 – Unsuccessful attempt 25:00 – A killing,… Read More »Let’s duck around in Deus Ex – part 3 – Bums, robots and terrorists

Let’s duck around in Deus Ex – part 2 – Bumbling through the objectives

The most versatile man in the whole UNATCO, JC Denton, bumbles around the mission maps and makes sure the situations are solved in one or another way. This time we lost 2 civilians to the terrorists, but infiltrated the highly secured bunker in the best Bond traditions Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 4:53 – Getting to the city 5:56 – I found weird box and it appeared to be a super secret hatch 11:09 – We meet the alarm 14:51 – We have found how hacking works 16:10 – Located the Ambrosia 17:30 – Some street urchin 20:15 – Bragging in fron of Navarra 22:51 – Funny hobo I found 24:18 – Clearing out Metro station 31:45 – Going to meet Paul on the whole another station 36:55 – Operation in the Hotel (not very good one) 38:49 – Funny way to deal with the terrorist 41:05… Read More »Let’s duck around in Deus Ex – part 2 – Bumbling through the objectives

Let’s duck around in Deus Ex – part 1 – Dominating the situation

Realistic difficulty! The man, the machine JC Denton, the brother of Paul Denton, red-headed rascal is set loose to have fun at the expense of terrorist oragnization. JC makes the best of it and leaves UNATCO base without come valuable plants in place. This episode is awkward, but funny. Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 1:40 – Setting up modes and skills 3:20 – Intro sequence 5:45 – Awkward setting up the graphics 11:49 – First takedown 15:42 – Awkward lethal takedown 19:51 – Two for the price of bullets 22:09 – Showing off the crossbow 23:53 – What to expect of the game 25:40 – Quick route to underground complex 28:30 – JC vs The Rodent 28:47 – Way up to the statue 30:57 – I just don’t like this guy 36:25 – I wasn’t lucky enough 33:23 – Awkward infiltration into the terrorists den 34:24 –… Read More »Let’s duck around in Deus Ex – part 1 – Dominating the situation

Let’s duck around in Bioshock – part 14 – I’m a Big Daddy

Hacking goes pretty bad, but looks like I need to become Big Daddy myself. Why? Because I can’t just destroy a door, I need an elaborate tricks to make little sisters to open them for me. That’s just unnecesarry escort mission. But we’re nearly there. Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 1:46 – No way back 3:01 – I don’t get what do i need to do (Part 1) 6:55 – Death by confusion 12:22 – Seraching for Big Daddy outfit begins 18:19 – Helmet 19:15 – Body armor and Big Daddy 24:23 – Revenge 26:08 – Realization and boots 29:54 – Getting the voice 32:12 – Pheromones and the very last little sister 39:08 – One giant escort mission 42:53 – Corpse #1 45:24 – Corpse #2 48:15 – How I lost my little sister 50:59 – Corpse #3 52:48 – Bouncer is jelly 54:33 – Got… Read More »Let’s duck around in Bioshock – part 14 – I’m a Big Daddy

Let’s duck around in Bioshock – part 13 – It’s in your head!

The 13-th part is the unlucky one too. We have a lot of death here and nearly as much failed hacks. But at least we are moving to the freedom of will, freedom of choice and unnecessary violence in between. (Heart emote) Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 1:04 – I have a feeling, that Fontaine wants Jack dead 1:36 – Unlucky hack 3:00 – throwing my own dead body at Big Daddy untill win 7:10 – Double unlucky hack 8:25 – Resupplying myself 12:45 – Some splicers want the world spliced 14:41 – Second Big Daddy (still not a charm) 16:11 – Tremendously unsuccessful hack because of luck (followed by some unnecessary violence) 21:35 – Souchong’s apartment 28:54 – Figuring out the code 29:40 – Knock-knock. Who lives in Fontaine’s apartment now? 32:25 – Interesting effect of Antidote 37:53 – Unstable or not, I’ve got to kill… Read More »Let’s duck around in Bioshock – part 13 – It’s in your head!

Let’s duck around in Bioshock – part 12 – This is the end of the man!

The time has come. Andrew Ryan, the man, the originator, the terrorist, will meet his fate. Atlas will have his revenge. Would you kindly kill Ryan?.. Wait. It’s not right. There is no Atlas, there is just Frank Fountain! Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 1:32 – First Big Daddy 2:05 – Greetings 3:44 – First Hack 7:00 – Unfamiliar places 7:36 – Ambushing for dummies 8:43 – I’m fed up with Ryan’s lies 9:56 – Time for another Big Daddy 12:18 – Hallucinations and hacks 16:17 – Yet another Big Daddy 19:23 – Hackathon on the way in 23:12 – Secret room of secrets 25:20 – Figuring out how questing systemn works 25:44 – I just need another Big Daddy dead 27:53 – A little backtracking 31:06 – Into the room of Supervisor 35:45 – I’ve made a bomb! 36:10 – Going to the core 38:08 –… Read More »Let’s duck around in Bioshock – part 12 – This is the end of the man!

Let’s duck around in Bioshock – part 11 – Creating a masterpiece

Killing people have never before been considered creating a masterpiece. But that’s what needed to be done to appear at Mr Cohen’s good side. And Jack totally did it. Though I’m not sure if it’s any good to leave Mr Cohen to live. Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 3:00 – Visiting Poseidon Plaza 6:25 – Unlucky meeting with some turrets 7:25 – First encounter with Big Daddy 9:44 – Lucky encounter with Big Daddy 16:42 – Meeting with hit target 18:04 – Killing it! 20:47 – Ungrateful Cohen 31:15 – Second hit target 33:01 – Masterpiece is ready! 35:20 – Haephestus 43:15 – Ryan’s reception hall (with trophies) If you want to influence, what do I play next, consider voting on the poll Likes, subscription and joining Discord is appreciated Discord: https://discord.gg/YWQPpvE Patreon: https://www.patreon.com/AngryDucky Twitch:¬†https://www.twitch.tv/mrangryducky

Let’s duck around in Bioshock – part 10 – Con Artist

When we just thought, that it’s time to visit Andrew Ryan, we are again interrupted by some maniac with his own view on things around. And guess what we have to do to make him happy (dead) so he let us go further? Of course kill more people. But at least I didn’t have to solve much puzzles here. Courtesy of Graphical design – MrsAngryDucky: http://duckracy.com/portfolio/ Timestamps: 2:00 – Leaving Arcadia 3:43 – Armed robbery is not tolerated here 6:02 – Missed the bathisphere 7:05 – Spider-splicers everywhere 9:17 – Making ourselves at home in alien atrium 15:20 – Upgrading machine gun and testing it 18:08 – An obvious trap 20:44 – Looking for Houdini splicer 22:45 – Mr. Cohen decided to nag at Jack 24:07 – Calling an elevator is such a mess 25:02 – Short life of Fitzpatrick 26:43 – Unexpected death 27:34 – Final photo of Fitzpatrick… Read More »Let’s duck around in Bioshock – part 10 – Con Artist